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use debug instead of warn/error addresses #205

This commit is contained in:
Zack Scholl 2020-04-09 09:52:58 -07:00
parent d1c2777906
commit f9f4f291da
2 changed files with 2 additions and 2 deletions

View file

@ -101,7 +101,7 @@ func (c *Comm) Read() (buf []byte, numBytes int, bs []byte, err error) {
numBytes = int(numBytesUint32) numBytes = int(numBytesUint32)
if numBytes > MAXBYTES { if numBytes > MAXBYTES {
err = fmt.Errorf("too many bytes: %d", numBytes) err = fmt.Errorf("too many bytes: %d", numBytes)
logger.Error(err) logger.Debug(err)
return return
} }
buf = make([]byte, 0) buf = make([]byte, 0)

View file

@ -101,7 +101,7 @@ func (s *server) run() (err error) {
c := comm.New(connection) c := comm.New(connection)
room, errCommunication := s.clientCommuncation(port, c) room, errCommunication := s.clientCommuncation(port, c)
if errCommunication != nil { if errCommunication != nil {
log.Warnf("relay-%s: %s", connection.RemoteAddr().String(), errCommunication.Error()) log.Debugf("relay-%s: %s", connection.RemoteAddr().String(), errCommunication.Error())
} }
for { for {
// check connection // check connection